

So the "sweet spot" seems to be a later generation i5. So people do best with Intel chips when running Attila, because the AMD FX series and such were designed around threading, and Intel was designed around what is on die and upper levels of cache.Įven the latest Pentiums, despite only being dual core, can run Attila well because they have 4 threads.

This makes extra threading you may have on your cpu superfluous. The game is going to need 4 threads, typical of games made around 2010 and prior. This also heavily impacts the cpu usage, because the game does not take full advantage of threading.

The game is running on a 32 bit architecture. If you check "Unlimited Video Memory" it will address extra RAM, but, it won't address it as efficiently as a game coded to access all of the on-card VRAM directly. Originally posted by BananaBob:do you guys know, if attila uses more than 3gb Vram? It does and it doesn't 😀
